With all the talk of a more vulnerable, realistic Lara Croft, we delve into the first 2.5 hours of the game to find out just how human this heroine is.
Video games often struggle to produce believable characters. Striking the right balance between fiction and reality is hard for any medium, let alone one whose drive to entertain frequently overrides its capacity to comment on the human condition. This is why we generally commend video games that succeed in creating convincing virtual worlds, but abstain from criticizing the ones that don't. Of course, any game that explicitly promises players a glimpse of this elusive verisimilitude is exempt from the rule.
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